Entry tags:
HOUSE OF DÍS ( PLAYER BUSINESS ).
— WELCOME TO THE HOUSE OF DÍS —
— A SALON & GAMBLING HALL FOR SALTBURNT'S MALIZIA —
BEYOND dark, creaking doors, the House of Dís unfolds in a deliberate division between spectacle and indulgence. The gambling hall stretches beneath velvet walls and descending chandeliers, polished floors echoing dice and snapping cards. Here, games of chance, deceit, and skill dominate, each table a stage for subtle manipulation and daring risk. At the far end, a curtained stage rises in gilt and shadow, hosting operatic spectacles performed by the House’s resident entertainers: those who hold limited events of their own — soirées designed to tempt, provoke, and reward the bold. Occult sigils etched into glass and wood inspire impulse and indulgence trace arches and railings, subtly loosening restraint and coaxing risk, vanity, and daring from every patron.
Opposite, the open-air salon and private booths lie beneath a conservatory ceiling of iron and clouded green glass. Poisonous plants press close to the panes as stewards circulate with absinthe-laced cocktails and restorative tonics. More symbols etched beneath the floor and along the bar quietly encourage boldness and risk-taking. Patrons are invited to linger here during periodic theme nights: masquerades, cabarets, or ritualized events where the usual rules bend and the House’s influence grows more intoxicating, fostering secrets and wagers that extend far beyond the table.
Every corner of the House bears marks of observation and influence. Coin holds no value; entry and wagers are paid in secrets, favors, memories, flesh, or binding promises. The House does not rush: it waits, patient, nudging hedonism and daring, guiding choices, and shaping outcomes before the final tally is called.
Tucked behind a velvet curtain, Mithra Antonescu’s private office oversees it all. Here she reviews ledgers, receives petitions, holds private audiences and ensures nothing of consequence escapes notice. Few glimpse her inner sanctum and fewer leave unchanged. To venture deeper still, means acquiring a copy of Dante's Inferno with a weekly watchword, to gain access to the unhallowed hall of DI INFERI.
Opposite, the open-air salon and private booths lie beneath a conservatory ceiling of iron and clouded green glass. Poisonous plants press close to the panes as stewards circulate with absinthe-laced cocktails and restorative tonics. More symbols etched beneath the floor and along the bar quietly encourage boldness and risk-taking. Patrons are invited to linger here during periodic theme nights: masquerades, cabarets, or ritualized events where the usual rules bend and the House’s influence grows more intoxicating, fostering secrets and wagers that extend far beyond the table.
Every corner of the House bears marks of observation and influence. Coin holds no value; entry and wagers are paid in secrets, favors, memories, flesh, or binding promises. The House does not rush: it waits, patient, nudging hedonism and daring, guiding choices, and shaping outcomes before the final tally is called.
Tucked behind a velvet curtain, Mithra Antonescu’s private office oversees it all. Here she reviews ledgers, receives petitions, holds private audiences and ensures nothing of consequence escapes notice. Few glimpse her inner sanctum and fewer leave unchanged. To venture deeper still, means acquiring a copy of Dante's Inferno with a weekly watchword, to gain access to the unhallowed hall of DI INFERI.
VENUE AREAS
STAFF ROSTER
( staff chat )
— COLOR PALETTE —
#1b7067
#0c3530
#061800
#005c23
#08af2d
LOGISTICS
( i. ) — THE STATUS of EMPLOYEE and PATRON are mutually exclusive. This is due to the delicate process of balancing the House's ledger.
( ii. ) — EVERY MONTH the House's theme changes; the theme is dependent upon the ENTERTAINERS, who are expected to live in residence at the House for the duration of their tenure. Housing and fare are covered by the House.
( iii. ) — Any attempt to INTERFERE with the integrity of the venue or DEFAULT ON DUES will result in harsh punishment.
( iv. ) — Duels/combat are not permitted within the House; parties interested in settling debts via combat will be provided access to Inferi.
( v. ) — Owned by MITHRA ANTONESCU, in partnership with SOFIA GIGANTE and Inferi.
( vi. ) — THE HOUSE always wins.
AESTHETICS ( COSMOS )
— VENUE LISTING —



no subject
POSITION SOUGHT: Attendant/Warden/Entertainer.
PERSONA: I've worked as a lure and an entertainer for over a thousand years. I've seen the temple turn to a saloon to a casino to a strip club. I kept my ear to the ground and watched the men who entrapped me, learning how they worked and what their weaknesses were and how to exploit their arrogance until I was able to escape.
SKILLS: Entertainment wise, I was the main attraction throughout the centuries. For everything else, I have somewhat limited telepathy and can gain people's skills and view their memories by drinking their blood. I can also alter perception to a degree.
LIMITATIONS: Cold. Sunlight. And I'd prefer utilizing punishments on those who deserve it.
LOG LINE: My main role was as a dancer, the main attraction and distraction as the doors were locked and the fangs came out. The operation ran for centuries, up until I escaped.
THEME(S) & STYLE: I can put on a show by myself or train others to replace or join me.